Wraps a curve onto a surface.
Steps:
-
Select planar curves.
-
Select the surface.
-
Planar curves on the x-y plane are mapped into the surface’s control polygon, and corresponding 3-D curves are created on the surface.
Note: Use the CreateUVCrv
command to generate planar versions of the u and v
curves of a surface so you can use them as a guide to orient your text. You must then also map the u and v curves along with the curves you are applying so they will act as a placeholder.
Curve From Object > Apply UV Curves (Right click)
Curve > Curve From Objects > Apply UV Curves Related topics… |
Fits a mesh that has the same number of control points
as a source mesh onto a surface.
Steps:
-
Select a mesh.
-
Select the target surface.
-
This will create a mesh that has the same number of control points
as the source mesh, and is fitted onto the selected surface. If the surface is trimmed, the mesh matches the untrimmed surface.
Notes
-
ApplyMesh succeeds only on meshes that are generated from NURBS
objects that have embedded the u- and v-direction
information. -
If you are making morph targets, mesh the most complex surface first, and then apply that mesh to the simpler surface.
-
ApplyMesh is sensitive to the u and v directions of a surface. Use the Dir
command to swap the u-direction and v-directions.
Mesh > Apply Mesh to NURBS Surface
Mesh > Apply to Surface Related topics… |
Wraps meshes and points onto a surface based on the mesh and parameters.
Steps:
-
Select meshes and points.
-
Select the target surface.
Options
VerticalScale
Sets the scaling factor for the height of the applied mesh.
To create meshes from bitmaps, see the MeshHeightfield
command.
Mesh Tools > Apply mesh UVN
Mesh > Apply Mesh UVN Related topics… |