Creates a 3-D cage object to be used to deform other objects.
The Cage command creates a box-shaped object. The resulting cage object has control points
in three directions. Cage objects can attach geometry in order to deform that geometry with the CageEdit
command.
This is useful for fine tuning shapes. Cages can be set up to modify complex objects with a small number of control points. This ensures that transitions are smoother than could be achieved using standard control point editing.
After creating the cage object, use the CageEdit
command to “capture” an object with the cage and use the cage’s control points
to deform the captive objects.
Steps:
-
Follow the prompts for the selected option. If no option is selected, the default
is used.
Options
BoundingBox
Uses the objects’ bounding box to make the cage.
Coordinate system
Control point structure
Once the box shape is defined, define the number of control points
and degree
of the cage in each of three directions.
XPointCount/YPointCount/ZPointCount
Number of control points in the x, y- and z-directions
XDegree/YDegree/ZDegree
Degree in the x, y, and z-directions.
Transform > Create 3-D control cage object (Right click) UDT > Create 3-D control cage object (Right click)
Transform > Cage Editing > Create Cage Related topics… |
Deform objects of any complexity smoothly using a small, user-defined number of control points
.
These can be arranged as a one, two, or three directions depending upon the control object chosen (curve
, surface, or cage
). The CageEdit command is a general purpose tool for any deformation.
It is difficult to deform complex objects with any control. Cage editing allows smooth deformation of surfaces with dense control points
as well as polysurfaces. Cages can have simple control point structures allowing more global, rather than local deformation of objects. Polysurfaces are not broken apart at the seams by CageEdit deformation.
CageEdit allows both overall global deformation and more local deformation of part of an object. Deformation is accomplished by moving the control points of a control object. The control object can be a cage object made with the Cage
command or an existing surface or curve. Box, plane and line control objects can be created within the command itself, but preexisting objects can be used for more flexibility in setting the initial shape. In addition, the volume of space to be deformed can be limited to spheres, cylinders, and box volumes that you can define. These limiting volumes are separate from the cage or control objects themselves and can be used to limit the deformation to a part of the captive objects rather then the entire objects. There is a definable falloff distance between the deformed volume and the rest of the objects when these volumes are used.
History is built in regardless of the History
setting, since the command makes no sense without the ability to update the caged objects.
Steps:
-
Select the captive object (object to edit).
-
Select or create a control object.
-
Define the region to edit.
Options for control object
Note: The steps for creating the bounding box are the same as for the Cage
command.
Line
Define a line to be used as a control object.
NURBS
Parameters
Specify the parameters for the line.
PointCount
The number of control points
.
Rectangle
Define a plane to be used as a control object.
Note: The steps for creating the rectangle are the same as for the Rectangle
command.
NURBS
Parameters
UDegree/VDegree
Degree in the u- and v-directions
.
UPointCount/VPointCount
Number of control points
in the u- and v-directions.
Box
Define a box to be used as a control object.
Note: The steps for creating the box are the same as for the Cage
command.
Deformation
Accurate
Accurate is slower to update and may result in denser surfaces when deformed objects are refit.
Fast
Creates surfaces that have fewer control points and are therefore less accurate.
PreserveStructure
Region options
Global
Objects are deformed throughout 3-D space. The influence of the control object on the captives is not limited to the region inside cage objects or adjacent to control curves or surfaces. Objects that are only partly contained in cage objects are still deformed throughout. The influence of control objects is greatly magnified the farther captives are outside them.
Local
Specify a falloff distance from the control object to surrounding space. Captives or parts of captive objects that fall outside the falloff distance are not deformed.
Other
Define a box, sphere or cylinder that limits the influence of the control object over the captives in space. Specify a falloff distance. A large cage can be used to deform an object smaller than the cage.
Transform > Cage Edit UDT > Cage Edit Cage > Cage edit objects
Transform > Cage Editing > Cage Edit Related topics… |
Removes selected objects from the influence of a control object set up by the CageEdit
command.
Note
-
The Explode
command will change a control object into normal geometry. -
The SelCaptives
command selects all of the objects that could be released.
Steps:
-
Select objects.
Cage > Release objects from control cage
None Related topics… |