Connects objects together to form a single object: lines into polylines, curves into polycurves, surfaces and polysurfaces into polysurfaces or solids.
Steps:
-
Select
the objects (curves, surfaces, polysurfaces, or meshes) to join.
-
Note: Use SelChain
to select a string of curves that touch end to end.
To select objects one by one
-
Select an object (curve, surface, polysurface, or mesh).
-
Select the next object.
-
Note: To select a surface edge as a curve to join, see sub-object selection
. -
When you are finished selecting objects to join, press Enter
.
Notes
-
You can join curves that are arranged sequentially.
-
You can join surfaces and polysurfaces that touch at naked edges
. The result is always a polysurface which you can explode
into separate surfaces. -
Joining does not change the underlying geometry. It simply “glues” adjacent surfaces together so meshing, Boolean operations, and intersections can go across the seam without gaps.
-
To change a surface’s geometry so it fills in a gap, use MatchSrf
or fill the gap with a new surface created by FilletSrf
, BlendSrf
, BlendEdge
, FilletEdge
, NetworkSrf
, or Patch
.To change two adjacent surfaces into a single surface, use MergeSrf
. Pay special attention to the setting of the Smooth option to get the geometry you want.
Main1 > Join Geometry Fix > Join STL Tools > Join Popup > Join
Edit > Join
Keyboard Shortcut: Ctrl + J Related topics… |