Using the current renderer, the Render
command produces a color rendering in a separate display window.
Change render options on the Document Properties
dialog box. The dialog box page will reflect the current renderer.
Add spotlights
along with other light types to create lighting effects on your model in all rendering methods.
To set the current renderer
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From the Render menu, click Current Renderer.
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Choose the renderer from the list.
Notes
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The materials assigned from either the Properties
command or the Layer
dialog box determine the colors of the rendered objects. The color of objects and layers does not affect the render color. -
If the objects you are rendering are very complex, Rhino may be slow to shade or render them the first time. It is during that time that Rhino calculates from the smooth geometry a hidden mesh that is used for the rendering. The next time you render the same model, the performance will have improved.
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If strange cracks show between surfaces when you shade them, first try increasing the density of the render mesh on the Document Properties dialog box, Mesh
page. Also, some surfaces may need to be joined into polysurfaces. Then Rhino will mesh those surfaces so that the mesh vertices for each surface will be exactly shared along their common edge and there won’t be any holes or cracking. -
The PictureFrame
command makes a plane with an image attached to it. When you draw the plane, it also keeps the plane to be in the same aspect ratio of the image, so it won’t be deformed.
Troubleshoot Rendering
A possible problem with rendering is that objects that should look smooth are jagged. This is because Rhino converts all NURBs objects into polygon meshes before rendering them. Sometimes the conversion does not use enough polygons. This can make the individual polygons distinguishable, and, since the polygons are flat, they look jagged.
Change the settings in the in the Document Properties dialog box on the Mesh
page to set the Render mesh to Smooth & slower.
Render Window File menu
Save As
Saves the image.
Print: 1:1
Prints the image to the Windows default printer at full scale.
Print: Fit to page
Prints the image to the Windows default printer expanded to fill the page.
Render Window Edit menu
Copy
Copies the image to the Windows Clipboard.
Render Window Zoom menu
In/Out
Zooms in and out on the image, increasing or decreasing the pixel size in the window.
Render Window Help menu
Help
Displays the Help topic for the current renderer.
Notes
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The render display window is the same size as the viewport it renders, and the resolution of the render image is the size of the image in pixels, unless set to a Custom resolution in the Document Properties dialog box, Render
page. To quickly increase the resolution (number of pixels) for the render image, increase the size of the viewport, and render again.
Texture folder
When rendering a scene, Rhino loads the textures and bump maps specified for each object. If Rhino can’t find the texture in the folder specified, it looks for the texture in the following places:
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the folder where the model is saved.
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the current working folder.
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a folder named “Textures” (if it exists) under the Rhino install folder.
Standard > Render Render > Render
Render > Render Related topics… |
Renders a selected area of the current viewport, in the viewport, at viewport resolution.
Notes
-
Uses the settings on the Document Properties dialog box Mesh
page.
None
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Renders a selected area of the current viewport, in the render window, at viewport resolution.
Notes
-
Uses the settings on the Document Properties dialog box Mesh
page.
None
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Renders the current viewport, in the render window, using the resolution setting for current renderer, while all other settings minimize render time.
Note: Uses the settings on the Document Properties dialog box Mesh
page.
Render > Render Preview
Render > Render Preview Related topics… |
Renders a selected area of the current viewport, in the render window while all other settings minimize render time.
Note: Uses the settings on the Document Properties dialog box Mesh
page.
None
None Related topics… |
Renders a selected area of the current viewport, in the viewport, at viewport resolution, using settings that minimize render time.
Note: Uses the settings on the Document Properties dialog box Mesh
page.
None
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Copies the image in the render window to the Windows Clipboard.
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Saves the image in the render window to a file.
Steps:
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In the Save Bitmap dialog box, choose the name, location, and file type for the bitmap file.
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You can save the bitmap in .bmp, .tga, .jpg, .pcx, .png, and .tif formats.
In a script, you can follow the command with the name of the file to save to:
SaveRenderWindowAs “C:\My Images\Rendering Two.bmp”.
Render > Save Rendered Image
None Related topics… |
Prints the image in the render window.
Options
Scale
FitToPage
Print filling the page.
OneToOne
Print the render window paying attention to the DPI setting.
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Closes the render display window.
This is useful for doing multiple renderings. When combined with the SaveRenderWindowAs
command, you can create multiple renderings and save them to different files from your script.
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Sets the current rendering plug-in application.
Steps:
The SetCurrentRenderPlugin command sets the current render plug-in by passing the name that appears in the menu (in quotes if there are spaces in the name) or the plug-in ID.
You can download plug-ins, from www.rhino3d.com/plug-ins
.
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