Steps
-
Follow the prompts for the selected option. If no option is specified, the default option is used.
Options
Note: The options for the base circle are the same as for the Circle
command.
DirectionConstraint
None
After creating the base circle
-
Pick
the end of the cylinder.
Solid > Cylinder
Solid > Cylinder Related topics… |
Creates a closed cylinder with a concentric cylindrical hole.
Steps:
-
Follow the prompts for the selected option. If no option is specified, the default option is used.
After drawing the base circle from one of the options
-
Pick the radius for the second tube wall.
-
Pick the end of the tube.
Options for the base circle
Note: The options for the base circle are the same as for the Circle
command.
DirectionConstraint
None
Solid > Tube
Solid > Tube Related topics… |
Creates a surface with a circular profile around a curve.
Steps:
-
Select a curve.
-
Pick
the start radius at the beginning of the pipe.
-
If the curve is closed, pick the radius for the pipe.
-
Pick the radius at the end of the pipe.
-
Pick a point for the next radius or press Enter
to end the command.
Options
ChainEdges
Diameter/Radius
Cap
Specifies how to cap the ends.
None
No cap.
Flat
Cap with planar surface.
Round
Cap with hemispherical surface.
Thick
No
The pipe has only one wall.
Yes
The pipe has two walls.
-
Pick the first start radius.
-
Pick the second start radius.
-
Pick the first end radius.
-
Pick the second end radius.
ShapeBlending
Local
The pipe radius stays constant at the ends and changes more rapidly in the middle.
If the curve is a polycurve of lines and arcs, local blending fits the rail and makes a single surface.
Global
The radius is linearly blended from one end to the other, creating pipes that taper from one radius to the other.
If the curve is a polycurve of lines and arcs, the result is a polysurface with joined surfaces created from the polycurve segments.
Solid > Pipe (Right click)
Solid > Pipe Related topics… |
Creates a polygon mesh cylinder from a base circle and a length.
Options
Note: The mesh version has additional options for the number of mesh faces.
VerticalFaces
The number of faces from the base to the top.
AroundFaces
The number of faces around the circumference.
Mesh > Mesh Cylinder
Mesh > Polygon Mesh Primitives > Cylinder Related topics… |